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  • Published 1 Dec 2021

More UV snapping options

The UV editor should support more snapping options. Ideally all the 3D viewport supports, except volume, since it is only 2D.

It would make the UI more consistent across different windows, make the UV editing more flexible and should not be that difficult to implement. moreUVSnapOptions.jpg

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Development Status: Open

Upvote 26 Downvote 0
LalaGhost
1 Dec 2021

3 Comments

testure

I agree with your proposal, but as I usually do when somebody says this:

and should not be that difficult to implement

unless you're a developer and know it's not difficult to implement- just leave that part out because you're just speculating. you have no idea :)

4
EzyPoly

What a devil things are you unwrapping? xD

xixi92

Blender need more uv snapping like unreal engine define custom distance for incrementation for exemple ! define custom value etc