More UV snapping options
The UV editor should support more snapping options. Ideally all the 3D viewport supports, except volume, since it is only 2D.
It would make the UI more consistent across different windows, make the UV editing more flexible and should not be that difficult to implement.
3 Comments
I agree with your proposal, but as I usually do when somebody says this:
unless you're a developer and know it's not difficult to implement- just leave that part out because you're just speculating. you have no idea :)
What a devil things are you unwrapping? xD
Blender need more uv snapping like unreal engine define custom distance for incrementation for exemple ! define custom value etc