Round Robin/Cycles Batch Multi-Camera Rendering for Low End Hardware
I was thinking, would it be possible to create a round robin system for cycles image rendering? This is when blender gives attention to render 1 cameras image for 1 minute or so, then switches to the next camera, next, so on and then goes around like that? This would make multi camera rendering cycles much more efficient on low end hardware.
Edit: the options for multi camera and this feature if it is added should all be in the same place for accessibility: under 'multi camera' in stereoscopy tab.
2 Comments
I don't see how switching camera makes rendering faster. But if you want a time-based render limit, we already have that:
just so we can preview the render in the render menu