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  • Published 18 Apr 2025

Having two separate Eevee settings

Hi.
Coming with the suggestion to have separate Eevee render settings for the different viewport modes so to make things a little lighter when animating.
As it is now - aside from the lighting - there doesn't seem to be any difference between Material Preview and Rendered View in the viewport. When I enable Motion Blur, Shadows, Raytracing, etc. in the render settings, both Material and Rendered show these. This kinda slows things down and sometimes gets in the way of wanting to just get a feel for the flow. I know I could switch them off when I don't need them, but sometimes I forget to switch them back on when it is time to render, even just one frame to get a feel for what the final could look like.
I know that when using Cycles rendering the viewport modes are separate; Cycles for the Rendered View and Eevee with its own (hidden) settings for the Material View. There, not only can I work without the post processing getting in the way or slowing things down, but I can also separate the material processing between the two so that something simple can be used for Eevee while the whole complex node setup is used for Cycles (the final render).
It would be nice if there were, say, subcategories to almost all of these render settings. Instead of one checkbox for Raytracing, you open Raytracing to have a checkbox and all the settings for the subcategories Preview/Viewport and Final/Render (like with Sampling).

Currently running 4.2.5 LTS

/Edward

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Development Status: Open

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Edward256
18 Apr 2025

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