Quaternion math nodes
Doing maths with quaternions is really tricky right now, you can't do with ease a lot of quaternion maths right now :(
Doing maths with quaternions is really tricky right now, you can't do with ease a lot of quaternion maths right now :(
3 Comments
If you're meaning something like the rotation socket in geometry nodes, then you should be able to use vector math nodes for that, as the only difference between vector and rotation sockets seems to be the measurement unit (I might be wrong on that, but it should still work to use vector math with them).
Its already possible to create custom functions (groups).
Please note at least one thing what you can't do