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  • Published 1 Sep 2025

Allow Reordering of UV Maps

Skjermbilde 2025-09-01 132700.png Currently, the only way to change UV map order is by duplicating and deleting, which is silly, unintuitive and seems like a weird workaround. We should be able to reorder UV maps directly, either by drag & drop or with move up/down buttons.

This would make managing UV maps more straightforward.

This idea was marked as a duplicate of Ability to rearrange UV Maps..
100%

Development Status: Open

Upvote 11 Downvote 0
sindre
1 Sep 2025

9 Comments

Nodes_and_Noodles

I wrote an extension which adds Move Up/Down buttons to the UV Maps panel. You can get it from Gumroad: nodesandnoodles.gumroad.com/l/uvreorder

sindre Author

I have a workflow for this. But my idea is that Blender should integrate this by default. I bet your extension duplicates existing UVs in order before deleting, making it slow on large sets on many objects, Blender could and 100% should make this instant and integrated

Nodes_and_Noodles

You'd lose that bet. Don't be so quick to presume.

sindre Author

Alright you're right. I shouldn't have assumed. But still this should 100% be integrated and done by Blender.

1
Nodes_and_Noodles

I entirely agree. Users have been asking for this feature for years now and it is still to be implemented. I thought perhaps the devs knew something we didn't and that it would actually be much more difficult to implement than it seemed.

I guess it really is just a matter of all the devs always being fully occupied doing other, much bigger things.

sindre Author

When exporting an asset it also uses the order of the UVs and ignores the active/render checkboxes

pablovazquez

Please report that as a bug. It should be addressed per exporter.

2
sindre Author

Fine, submitted bug report now