Feature Request: Prevent Face Sets from Merging During Voxel Remesh
I would like to request an option in Sculpt Mode that prevents different Face Sets from merging during Voxel Remesh.
Currently, even with “Preserve Face Sets” enabled, touching geometry (like fingers) still merges together. It would be very helpful to have an option that treats each Face Set as a separate volume during remeshing.
This would greatly improve character sculpting workflow and reduce the need to manually separate objects before remeshing.
3 Comments
Requested many times over the years ✌
I don't know if this is an expected behaviour of the current implementation of the voxel remesher or not. I would report this as a bug and see what the devs say about it. Because if it is a bug, it should be fixed. But if they say it is an implementation limitation, then this feature proposal is at its right place and you can even link it on the bug report for propper following up.
This isn't a bug; I see this feature request as an extension of blender.community/c/rightclickselect/ko96/