Auto ‘apply instances to objects’ when export
I’m a game dev and I like to simplify a pipeline, similar to checking apply modifiers on export, is can the system also apply objects that contain instances to it’s separated objects. Cause it would benefit sharing mesh data once to the many gameobject in a game engine such as Unity. Currently I have to do it manually and keep track of the original object if iteration is needed to tweak so this would save alot of time!
0 Comments