Blender doesn't have live editable primitives out of box. You can sort of make them now with geometry nodes:
But due lack of of edit poly modifier you need to apply these GN modifiers to be able to do any changes to them on top (and thus also lose live primitive part).
It allowed you to do stuff in edit mode without losing live primitive status, but any tweaks to base primitive (like changing dimensions or segment count) erased any edit mode alterations made on top. Still, very powerful solution, but I haven't used it in a while and not sure if it's compatible with modern blender versions.
L
Lauloque
That would require the objects primitives to be procedural objects in the first place. I think I remember it being suggested to become a thing in the future as the Everything Nodes project goes on.
E
Epicrex
Yes this would be so helpful, sometimes I need to move a sphere into a position and can only then fully decide how many rings it needs.
For the meantime I know that there is an addon that fixes this issue by adding smart primitives into the add menu, don't know its name right now though :(
4 Comments
Vote here: blender.community/c/rightclickselect/7Hgbbc/
Blender doesn't have live editable primitives out of box. You can sort of make them now with geometry nodes:
But due lack of of edit poly modifier you need to apply these GN modifiers to be able to do any changes to them on top (and thus also lose live primitive part).
There is also older wondermesh addon, github , blender market :
It allowed you to do stuff in edit mode without losing live primitive status, but any tweaks to base primitive (like changing dimensions or segment count) erased any edit mode alterations made on top. Still, very powerful solution, but I haven't used it in a while and not sure if it's compatible with modern blender versions.
That would require the objects primitives to be procedural objects in the first place. I think I remember it being suggested to become a thing in the future as the Everything Nodes project goes on.
Yes this would be so helpful, sometimes I need to move a sphere into a position and can only then fully decide how many rings it needs.
For the meantime I know that there is an addon that fixes this issue by adding smart primitives into the add menu, don't know its name right now though :(