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  • Published 7 Nov 2022

UI Snap Width Screen

SnapUI.png

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Development Status: Open

Upvote 6 Downvote 1
sensarice1
7 Nov 2022

2 Comments

sensarice1 Author

I think "frome select left" and "to target right" are easier to understand in order. Specific functions to be added should be left to the "snap" and "UI" teams to decide.

FreeMind

From* Closest* (Closest what? Closest vertex) 3D Cursor*

Not sure about calling "Affect" "Tool".

This is far better than the current snapping menu, but there's a lot more to be done. Blender snapping is very unfinished.

For example, I want to snap from the point that is under the mouse cursor when transform is started, which is from the grid, vertex, edge, face center, etc. Also, "Edge center" should be renamed to "Edge division", and give the user a number slider on how much the edge is divided. And so on... So, to make a snapping GUI the best it can be, you have to figure out all the functionality the artist may ever need, and figure out the GUI from there.