Mask Node for Cycles
Cycles allows you to use simple gradients could we also use Blender's Masks as vector sources to derive gradients?
I have been making false perspective animations with image mapped planes, using offset parallax mapped but I need to animate masks on the images based on their 3D view.
Could it be possible to use Blender's Mask tool as input to Cycles nodes? I could still use the UV/Image editor to draw over the texture source there? Or could I load the source image into the MCE and animate the mask over time?
I guess that the problem is that the Mask is produced "after" 3d image drawing but before post processing? That is why Masks are available to the VSE and compositor?
I think that this would be a very beneficial tool for Cycles as a Motion Graphics device. I'm not sure if the same functionality could be incorporated into Eevee? That would make Motion Graphics production blisteringly fast.
Thank you for reading
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Ok so it turns out that if you spend enough time trying to make something happen you will finally succeed. I was able to cobble together shaders to do exactly what I suggest above.