Shader ball as a mesh primitive
We have shader ball in the preview shader but the preview shader is really slow cause it always render in cycle.
Having the shader ball as mesh primitive would be really handy when making procedural texture just like suzanne
i am requesting this idea cause the shader ball already exist within blender files.
1 Comment
Could be added as a mesh asset in the mesh library. Some details: The shader ball doesn't exist as code, but is an embedded blend file.