Bicubic filter for Viewport ( and DLSS2.0 for RTX)
It would be great to implement a bicubic interpolation for the viewport when it is set at 2x pixel size and so on. It looks perceptually better. Maybe a DLSS 2.0 uüscaling for the RTX cards ?
It would totally speed up preview 4x at 2x pixel size.
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Maybe during viewport navigation, but for all else (editing, painting, etc) I really need the full 1x1 pixel resolution.