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  • Published 24 Apr 2020

Bicubic filter for Viewport ( and DLSS2.0 for RTX)

It would be great to implement a bicubic interpolation for the viewport when it is set at 2x pixel size and so on. It looks perceptually better. Maybe a DLSS 2.0 uüscaling for the RTX cards ?

It would totally speed up preview 4x at 2x pixel size.

50%

Development Status: Open

Upvote 1 Downvote 1
alpha3delta
24 Apr 2020

1 Comment

Maybe during viewport navigation, but for all else (editing, painting, etc) I really need the full 1x1 pixel resolution.