shift click any parameter contained in a node group to expose it as a node group input.
shift click any parameter in a node group to expose it as a node group input. Make it rapid to create bespoke nodes, and make it possible to control paramters that don't currently have a node input set up, such as the mapping node's location, rotation and scale parameters, and the image texture's file dropdown.
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Duplicate of the following proposals:
blender.community/c/rightclickselect/65dbbc/
Not only for input. nodes output could be exposed as node group output as well.
My current workaround for the mapping node is to create vector-math groups that do those things individually. It's less than ideal, but possibly more efficient.
I want the color ramp to be node-controlled so, so badly.
* @Josephbburg * You can actually control the colour ramp from the group's UI using drivers.
Warning, it will create a cyclic dependancy, but works perfectly. If it does cause any problems for you down the line, then remove the drivers via the outliner's data api mode.
it might be in context menu aswell
inability to expose parameters makes grouping way less useful