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  • Published 12 Jul 2021

expose UV settings in geometry nodes

got the idea from today stream, is it possible to have geometry nodes do unwrapping of primitives and such and expose attributes for edges like marked to have a procedurally made unwrapping while modelling with nodes. is this even possible?

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Development Status: Done

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carrapaz
12 Jul 2021

1 Comment

mwvanderwalt

This would be awesome. There's been a couple of times where I used a primitive mesh inside geonodes but can't use the texture sampling because it doesn't have any geometry.

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