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  • Published 5 Dec 2021

Wrap Barycentric transform

docs.blender.org/api/current/mathutils.geometry.html

wrap mathutils.geometry.barycentric_transform(point, tri_a1, tri_a2, tri_a3, tri_b1, tri_b2, tri_b3)

this can be used to get UV from a triangle, or to reproject points in space like 'tissue' addon.

1a21258b0fea0651c9625363389f4421_remake.png

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Development Status: Open

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BluePrintRandom1
5 Dec 2021

1 Comment

JohnMary

Maybe try to explain it more intuitively?