Wrap Barycentric transform
docs.blender.org/api/current/mathutils.geometry.html
wrap mathutils.geometry.barycentric_transform(point, tri_a1, tri_a2, tri_a3, tri_b1, tri_b2, tri_b3)
this can be used to get UV from a triangle, or to reproject points in space like 'tissue' addon.
1 Comment
Maybe try to explain it more intuitively?