Pixel grid on UV islands
Once you work on small (thin) elements, it happens that for a normal map there is not enough texture space for drawing chamfers, due to the fact that I did not calculate the resolution of the island correctly, of course you can turn on the texture and use it to determine the required UV size, but it will be the same it is convenient to add a function that will show the grid on the islands.
2 Comments
" uv-snap to pixels" isn't enough for this? How should it work on none square Islands?
* @impacman * On organic forms it should look something like this. And you didn't quite understand me. {attachment Gridpng}