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  • Published 30 Nov 2020

Pixel grid on UV islands

Once you work on small (thin) elements, it happens that for a normal map there is not enough texture space for drawing chamfers, due to the fact that I did not calculate the resolution of the island correctly, of course you can turn on the texture and use it to determine the required UV size, but it will be the same it is convenient to add a function that will show the grid on the islands.

Grid on UV islands.png

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Development Status: Open

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v.imran2018
30 Nov 2020

2 Comments

EzyPoly

" uv-snap to pixels" isn't enough for this? How should it work on none square Islands?

v.imran2018 Author

* @impacman * On organic forms it should look something like this. And you didn't quite understand me. {attachment Gridpng}

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