IK stretch affect bone transforms.
Hey!
Ive been rigging for a while in blender, and I really love some of the functionality that it presents for doing simple rigging techniques and getting advanced results. I would like to know if it would be possible to make the stretchy property of the IK's affect the affected bone's Scale transform, in order to be able to use a "maintain volume constrain" It could easily be solved with a "affect transforms" tick under the property just like in the limit constraints.
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