Camera Limit Range to match the vieport's Limit Range
Pretty straightforward; when adding a new camera make its limit range to match the viewport's.
E.g. the Vieport's Limit Range is 10 to 1000000 (when working with millimeters), then any new camera added to the scene has a default range of 10 to 100000 instead of 0.1 to 1000
2 Comments
I believe this might lead to a lot of users immediately seeing shadow and floating point precision errors, and not knowing why.
This feature would solve exactly that problem. If you work with a different scale (than meters) any new camera is currently added with a wrong range, that causes artifacts