"Exposed," library perameters.
When creating a library, it would be nice to be able to create "Exposed," parameters. This could be done in the library file either by right clicking the property and selecting "Expose for library override," or in the case of a node editor, have something like a "External property," node, which will show up as changeable in the file where it is linked to.
This would allow for creating templates, or things like materials which you plan on being animated in the final animation, but you need to animate in the scene itself.
Being able to right click in the scene file and override individual parameters would also work as an alternative.
1 Comment
Hi I love this idea. This might turn a blend library into a factory. ( Parametric library files, working together with an asset manager … this would be awesome! )
I do have a question. Is there a way to enable different sets of exported parameters for different library assets?
I mean, if you have a blend lib which generates a building (given width, depth and height), you wont like to be limited to a single building shape for every imported asset in your scene.