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  • Published 19 Nov 2024

Selection of mesh in Viewport (edit mode)

For now Blender have strange feature that prevents of selection any faces/edges/vertices if some elements of the mesh cant bee seen from certain angle (when X-ray mode is off) and Viewport distance.

I think if we select any element of the mesh this must be all elements, not some. Any part that hit the selection must be select fully. Any ForeFace must be selected when we do Area Selection: Circle/Block/Lasso, etc.

Idk if Blender has some option to solve this, but I am faced with the fact that some parts of the mesh is not selected as implied. I think thats wrong functionality.

This feature make unnecessary stress when modeling, because we need always to check that all of the wanted elements of the mesh is selected. In some cases we met necessitty to fix wrong selection and redo some work. 2024-11-19_18h21_43.jpg

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Development Status: Open

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aegp
19 Nov 2024

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