Special request
Hi guys
I'm from South Africa and New to blender. I have a suggestion/request to the blender community to help improve Blender.
If this doesn't exist already, please can the developers look into creating a system to auto re-topologise models created or sculpted within blender?
This would save so much time and improve the speed for completing projects. Especially for those who struggles with re-topologise their work for a lower poly count.
I hope this finds you well and to see the feature on the next blender updates in future.
Kind regards and happy blending guys
1 Comment
As it stands, this isn't a very actionable proposal. How would you expect the auto-retopo feature to work? Would it be a one-button kind of thing? A modifier? Where in the Blender interface would you suggest that it be placed?