Bring Back the SSS Color on the Principled BSDF
With the upddates on the shader editor and the Principled BSDF we lost the ability to define the subsurface-scattering color, It seems it now automatically grabs from the input albedo/base color. Which is nice.
But sometimes we want artistic freedom to define an overall tint for the SSS, specially when creating aliens and other monsters or creatures.
I do like the adaptability of the consideration of the Base Color, but I feel like we should at least have the option of nudging it towards one color or another.
Well, till next time, and thanks for the awesome work guys!
3 Comments
Didn't know you coul do that, Thank you!
Shame most SSS features doesn't work in Eevee though. like this nice shine-through you have on the ear
If that's what you are looking for, please edit your proposal to set its status as "Done", otherwise still edit your post but to explain why this solution isn't making it for you and what would be needed.