Ability to select joints in weightpaint mode
In blender 2.79, you could select joints while painting skinweights, so you could see the weights on each joint and tweak them. Now in 2.80, I have to exit weightpaint, select the armature and enter posemode in order to see the names of the joint/vertexgroup connected. It would be awsome to be able to clearly see which bone you are painting the weights on and not just that you have to remember all the jointnames or switching back and fourth :)
2 Comments
Pedantic note: In Blender, you select bones, not joints.
What you're describing is a side effect of changing Blender's keymap (specifically the right-click select paradigm). How would you propose that users gain the ability to select bones while they paint using the new keymap?
AFAIK <kbd>Alt</kbd><kbd>
RMB</kbd> isn't assigned in the default keymap. That could do it.