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  • Published 21 May 2019

Automatic LEFT / RIGHT rename for Rigging

Hello All,

Even dough I'm not a programmer, I remember doing something like what I'm about to explain in visual scripting for one of my old game-prototypes few years ago... Basically it was always looking for the place of the X axis if it's positive or negative.

This made me think: maybe it could be an OPTIONAL FEATURE for easy automatic renaming while rigging! I know that I would use such feature for sure, but not sure about others that's why I'm sharing this post.

Explain: Usually when we add Armature Bones, we start on the FRONT center viewport and we base our all armature on the X Axis for easy mirroring (and naming).

When we work on the LEFT side of our Armature for example, we start naming our bones: "Arm.L" and "Hand.L" etc... L = Left and when we use the Symmetric / Mirror BLENDER will automatically rename it to .R for Right, so far so good.

So I thought, why not making a BUTTON to toggle ON/OFF for Automatic .L / .R while working on the armature?

How it will work: If ANY Bone will be positioned on -X Axis it will automatically add .R to the end of the name. Horn will become = Horn.R and if it will be placed (on real time) on +X it will add .L at the end, so it will rename it AS WE POSITION and not AFTER we click a button. When we done we will TURN OFF the feature just to lock it for no changes while animating or moving the all object for our complete final armatures.

So basically, we will name anything WITHOUT .L or .R at all, and Blender will add the .L and .R at the end for us WHILE we focus on rigging and less on naming.

The idea is that if we still manipulating and moving around the bones on the X it will keep tracking it and change the names, EVEN if we used Symmetric / Mirror, it will be able to change it (sometimes I add more LIMBS for Mutants and what not, so it's not just one-time Humanoid Rig).

This is NOT supposed to replace the Symmetric / Mirror but to give an EXTRA OPTION for more manual rigging rename for the .L and .R so if we can turn it ON / OFF it can be very helpful for more dynamic work as we CHANGE an armature or ADD limbs after.

So it's not JUST for Armature, the same idea should also applied to: VERTEX GROUPS! (if needed of course). or anything else that may be useful for us to rename, maybe even Shape Keys ?

I'm sorry about my bad English, I hope the idea is clear and hopefully more people will find this useful.

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Development Status: Open

Upvote 13 Downvote 1
alondan
21 May 2019

2 Comments

Cobra

i don't know if you checked this, it's in Armature edit mode special Menu, it does what you are descriping here..not sure about vertex groups though. Image

3
alondan Author

* @zedkorp * That's awesome I didn't know about this feature, not sure if it works exactly the same because I don't see toggle but I'll give it a shot. Yeah, the idea I gave was for example with Armature but basically I would LOVE to have such tool for anything we can name for easier faster workflow! :)