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  • Published 8 Jun 2025

Why are people still running Cinema 4D and not Blender

I've noticed how difficult it is for many users to work with cloth, water, and particle simulations in Blender. In my experience, this complexity is one of the main reasons why so many people switch to Cinema 4D — and it's easy to see why.

  1. Weak Real-Time Simulation Performance in Blender

Blender struggles with real-time simulation playback. To get accurate results, you often need to bake the simulation manually — sometimes even twice. In Cinema 4D, this process is much simpler: simulations are automatically cached right after you play the animation, which saves a huge amount of time. The visual feedback is instant, allowing the artist to see the results immediately.

  1. Confusing Weight System and Force Interactions

The weight system in Blender, especially for cloth simulations, is notoriously confusing. Instead of applying weight to the entire object, it's calculated per vertex volume. As a result, in order to make wind affect the cloth, you need to set absurdly high wind forces and extremely low cloth weights. This setup is unstable and hard to understand, even after reading the documentation. People frequently complain about this on forums. I have a friend who tried to simulate cloth in Blender for 20 minutes and got nowhere. With Cinema 4D, he completed the same task in the same amount of time.

  1. Problems with Fluid Simulations

Blender isn't well-suited for high-quality fluid simulations. Any attempt to simulate realistic water with a high number of particles or high subdivision levels often causes the program to crash. The problem lies in the poor optimization of the simulation and rendering engines.

  1. Simplicity, Speed, and Stability of Cinema 4D

Simulations in Cinema 4D are not only easier because of the user interface, but also because of how the system is designed. Nearly every task can be done 1–2 steps faster compared to Blender. This may seem minor, but when working on large projects, it makes a huge difference. Cinema 4D handles high-poly simulations with stability, and the program rarely crashes.

What Blender Should Improve:

  1. Automatic simulation caching — Simulations should auto-bake in the background after playback starts, like in Cinema.

  2. Simplify the weight and force interaction system — Make it more intuitive, with clearer visual feedback.

  3. Optimize fluid and particle simulations — Reduce memory usage, improve stability, and use multithreading more effectively.

  4. Simplify the simulation UI — Cut down on unnecessary clicks and make presets easier to use and understand.

I'm not claiming to be an expert, but these issues are obvious even on first use. If Blender addresses them, public opinion — especially among newcomers and production-level users — will likely begin to shift in its favor.

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Development Status: Open

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michael51
8 Jun 2025

2 Comments

DS_2

Even the youngest Blender developer knows that this is the biggest issue with the software. The Blender team is well aware of it, and they know that Blender is one of the worst programs when it comes to physics simulation I don’t know if these problems will be fixed anytime soon, but honestly, it’s quite frustrating. Still, this is Blender at the end of the day.

michael51 Author

I know about this, I'm just tired of the fact that since version 2.9 everything has remained exactly the same as it was, well, they changed the interface and a couple of things, but it didn't change the simulation in blender much.

Blender needs to be specifically complicated as a program inside, but at the same time leaving or even simplifying the same pleasant and familiar interface that we are so pleased to see in blender.

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