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  • Published 14 Jul 2025

Surface Deform with Base Mesh Modifier Stack Selector

I know this has already been requested, but I'm further requesting it with my own post.

Surface Deform REALLY needs to be usable with Subd without interfering with the bind. I have also encountered times where I'd also need it to not interfere with other things on my base meshes modifier stack, like a Mask Modifier. How possible is it to bind the mesh at a certain point in the base meshes modifier stack? surface_deform.png

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Development Status: Open

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SethTooQuick
14 Jul 2025

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