Surface Deform with Base Mesh Modifier Stack Selector
I know this has already been requested, but I'm further requesting it with my own post.
Surface Deform REALLY needs to be usable with Subd without interfering with the bind. I have also encountered times where I'd also need it to not interfere with other things on my base meshes modifier stack, like a Mask Modifier. How possible is it to bind the mesh at a certain point in the base meshes modifier stack?
0 Comments