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  • Published 29 Oct 2017

Microdisplacement in Blender Render Internal

Request to bring microdisplacement in Blender Render Internal in 2.79 release.

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Development Status: Open

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bloomdalium
29 Oct 2017

5 Comments

ChameleonScales

I agree with artistcdmj and monio4. Plus I doubt the code from Cycles microdisplacement can be used in Blender internal.

moniewski

No. At this point developing Blender Internal is waste of development resources. There will be new real-time rendering engine that will replace BI. It may get geometry displacement and GPU tesselation at some point.

bloomdalium Author

What would new real-time rendering engine be called? Wouldn't that be Blender Render Internal only updated?

bloomdalium Author

Will microdisplacement be inherited from Cycles in viewport renderer?

Because, then I'm changing my title to > request for microdisplacement in succesor of Blender Render Internal.

brandonclayayers

I believe that microdisplacement is a render only feature. But don't quote me on that.