Request to bring microdisplacement in Blender Render Internal in 2.79 release.
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b
bloomdalium
29 Oct 2017
5 Comments
C
ChameleonScales
I agree with artistcdmj and monio4. Plus I doubt the code from Cycles microdisplacement can be used in Blender internal.
m
moniewski
No. At this point developing Blender Internal is waste of development resources. There will be new real-time rendering engine that will replace BI. It may get geometry displacement and GPU tesselation at some point.
b
bloomdaliumAuthor
What would new real-time rendering engine be called?
Wouldn't that be Blender Render Internal only updated?
b
bloomdaliumAuthor
Will microdisplacement be inherited from Cycles in viewport renderer?
Because, then I'm changing my title to >
request for microdisplacement in succesor of Blender Render Internal.
b
brandonclayayers
I
believe
that microdisplacement is a render only feature. But don't quote me on that.
5 Comments
I agree with artistcdmj and monio4. Plus I doubt the code from Cycles microdisplacement can be used in Blender internal.
No. At this point developing Blender Internal is waste of development resources. There will be new real-time rendering engine that will replace BI. It may get geometry displacement and GPU tesselation at some point.
What would new real-time rendering engine be called? Wouldn't that be Blender Render Internal only updated?
Will microdisplacement be inherited from Cycles in viewport renderer?
Because, then I'm changing my title to > request for microdisplacement in succesor of Blender Render Internal.
I believe that microdisplacement is a render only feature. But don't quote me on that.