Texture displacement map in real-time
Hello,
I propose to add to Blender feature: In Eevee and Cycles, I want to use the Displace Modifier to texture painting the displacement map and see the results in viewport immediately.
Now automatically update is impossible.
When I use the Displace Modifier, in both cases, Blender doesn't update automatically viewport. I need to click any settings in Modifier Properties or Texture Properties. After that all ok.
Displacement Node (Cycles) situation is the same, Blender doesn't update automatically viewport. I need to click any settings in the Image Texture Node. After that all ok.
It is not comfortable.
I think this feature will be useful to all.
4 Comments
Modifiers in Blender are computed on the CPU, which often is much too slow for real time tasks. Computing modifiers in real time is a very tough task for any PC - your mesh would have to be very simple to get usable frame rates -- for example, try spamming the 'Realtime' button on the modifier. I don't think this particular feature would be very practical unless all modifier computation is accelerated on the graphics card.
* @Marcus Richter * can the modifier use GPU or better CPU and GPU?
* @JuB * only those, who do some iterative predictable work and result. Like subdivision and procedural deformation. GPUs developed to calculate simple tasks but in big bunches
yes ! i've already used this technique and i'd sure love to see this in real time !