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  • Published 10 Jul 2023

Geometry nodes hair and orbit rotation around selection.

In the particle system we could select mesh and then select a part of hair to work with in the right menu. Then we go into edit mode and we groom. The main idea is that we could rotate orbit around selected mesh OR selected spline.

In geometry node system we CAN'T select mesh and then select part of hair we are working with. We can only directly select the hair we created. And then in edit mode we couldn't rotate orbit around the selection because we don't have one. Even if I select a spline - we still couldn't use orbit rotation around the selected spline.

Please. Fix it. After 6-8 hours of grooming your hair and always spending time to find your missing mesh when you try to rotate it - your hand is freaking tired! Also you lost tons of time to fix your mesh in right angle for grooming each spline.

Thank you for your attention. 🌳

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Development Status: Open

Upvote 21 Downvote 0
KsunnyWazowski
10 Jul 2023

6 Comments

blenderhacker

All right

1
kogtenog96

+1

1
prishelecegor
1
artofcharly1

+1

1
thorn

Have you set your preferences to orbit around selected?

KsunnyWazowski Author

of course. how could I wrote about that if I do not set it