Unify textures with shading editor
I can make a cloud texture (and others) in the textures editor. I can even tamper with it dynamically so it must be procedural. Then, to me, it seems completely incomprehensible why I can't have cloud texture in the shading editor in the exact same fashion I have Musgrave and the like. Is it planned to be unified in a not so distant future?
2 Comments
This is planned for the everything nodes project, which was set for this year. However, with all the circumstances, this might only happen next year..
* @Johan Aantjes * ok that sounds good. The part where its on the schedule. The other part. Not so much. That's how things are atm