Fresnel Node Remaster
First, give the fresnel node support for isotropic and anisotripic roughness via a roughness slider (also allow you to change the microfacet aswell). You could also add a metallic slider which would be nice. I've attached an image to show you what im thinking
5 Comments
sick
You are actually proposing to losing Fresnel by adding some minimalistic PBR shader.
Fresnel is fresnel, if you add a NDF (GGX et al) it's not Fresnel anymore, it Is something else.
i know what your saying, what im trying to say is that intstead of it assuming your material is smooth it could take roughness into account
pls add
i hope they add this