← All ideas
  • Published 7 Sep 2021

Fresnel Node Remaster

First, give the fresnel node support for isotropic and anisotripic roughness via a roughness slider (also allow you to change the microfacet aswell). You could also add a metallic slider which would be nice. I've attached an image to show you what im thinking Screenshot (25) (1).png

95.8%

Development Status: Open

Upvote 23 Downvote 1
dhx1
7 Sep 2021

5 Comments

sick

1

You are actually proposing to losing Fresnel by adding some minimalistic PBR shader.

Fresnel is fresnel, if you add a NDF (GGX et al) it's not Fresnel anymore, it Is something else.

dhx1 Author

i know what your saying, what im trying to say is that intstead of it assuming your material is smooth it could take roughness into account

1

pls add

blendman

i hope they add this