HDR 360° painting + RT feedback
The idea is based on painting an equirectangular 360° texture in HDR 32 bit and using it as spherical environment in Cycles or Eevee. Using this technique we could paint rectangles or general shapes with optional soft edge and generate an hdr studio enviroment lighting. This feature is well known in Keyshot. It works in realtime and permits with pixel precision to create beautiful reflections.
4 Comments
You mean like this? gumroad.com/l/hdr_prostudio_Blender
* @Stephen Bailey * That's pretty sweet. I wonder if it's possible to animate those lights. Would be nice if it was included in blender.
* @Lester * For what it does, it is very inexpensive. Compare to HDRI Studio which has always, imho, been WAY overpriced.
* @Stephen Bailey * I definitely think it’s apropriately priced. I plan on getting it once animated lights is added to it’s features.