Geometry Nodes Access Visibility Flags
I stumbled accross this issue several times now. Whenever you realize instance in Geometry nodes, all visibility flags get completely ignored.
Which is especially painfull when using collections, because then all objects become visible. No matter what you set them to.
I would opt for a way to access viewport and render visbility flags of objects as attributes within Geometry Nodes. That way you would not only fix that issue but generally give way more control over objects.
2 Comments
I also agree that this is really important when working with instanced collections. Especially when you want to apply things to a collection like custom lineart etc.
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