VSE: g+y should de-select all handles
Hitting g+y (grab in the y-direction) will fail if a handle is accidentally selected, since you have actively select to transform solely in the Y-axis, it would be super nice if all handles would be automatically deselected, so you could proceed with the wanted action.
2 Comments
I don't understand that proposal. Can you show in which situation would moving a handle in Y fail - and in which situation would you want Blender to deselect handles ?
Because grabbing handles on the Y axis definitely works and makes sense with curve objects:
So does it with animation curves:
It's under the Video Sequencer tag.