Fast GPU skinning alternative for playblast / XR mocap
Right now, blender has CPU armature skinning modifier - making it work well with other modifiers, but this seriously limits the performance of skinning.
a "GPU modifier" would not be able to feedback it's results to other modifiers, so it would need to be 'last in the stack'.
4 Comments
THIS
Needed
github.com/tcoppex/aer-engine/blob/master/demos/aura/data/shaders/Skinning.glsl some info for any developer who wants to take on the task
this is still a issue*