Ability to store multiple states of all rendering related settings
But perhaps this is possible through having multiple scenes instead?
Is it possible to duplicate a scene and have all the object data be the same but change the light strengths, override-materials, and render settings?
2 Comments
This is already possible with linked scenes.
Edit: render properties can be changed with linked scenes. For changes to lighting and materials, it's a bit more tricky. You're better off waiting for instance overrides (which are planned for 2.81).
Can you point me to information about this "instance overrides" thing?