Materials With Their Own Environments
I think that Cycles/Eevee should have a node for a materials environment map, instead of having to rely on only the world. This would be useful for cartoonish tricks, like how Nintendo used different environment nodes for Mario's eyes, and gloves.
2 Comments
Isn't that achievable using reflection mapping?
Or, give every material output node a world pulldown chooser, which would default to the current scene or view layer's enabled world, but could be assigned other worlds loaded into the scene.