Constraints as nodes in geometry nodes.
Hey,I was wondering if the Dev's could add contraints in the geometry node. If not all,then only a few of the important ones. This way,we would be able to have a lot more control over the mesh and with addition of it as node,we would be able to make changes afterwards a contraint has been added which is not possible for now.
Example- Say I want to add a limit rotation constraint to an object but want that a few part of the geometry remains uneffected.So for that,we would be able to add the contraint to the prior geometry and then add the unaffected geometry afterwards with add geometry node.
2 Comments
XD I've been asking for stuff like that since 2019 :v scatering objets is way more important than rigging or nodes to control transformations of a mesh or connect stuff into other stuff!!
priorities man! first we get geometry nodes, then particles nodes, then text-nodes, later we get modifier nodes, and maybe in 8 years we get something similar but not as useful as the stuff we have in maya... sorrry for being passive aggresive, but i'm totally frustrated :T I used to do a lot of great thing with nodes in Maya, and that was the first part I started missing when I made de switch
Its planned for the Everything Node project scope. But my guess is it will come for the rigging part.