Implement Triangle Smoothing for Subdivision Surfaces
Christopher Tyler (Christopher3D on YouTube) recently pointed out that OpenSubdiv has an option for smoothing the result of subdivided triangles, which could allow for much more flexibility in usable topology while modeling.
This option is only mentioned briefly at the bottom of the Pixar docs, but it looks quite helpful and has been successfully implemented in a few other apps.
graphics.pixar.com/opensubdiv/docs/subdivision_surfaces.html
1 Comment
that is cool