Origin to Center of object (after modificator - other than Origin to Center of Mass [Surface/Volume])
Currently we have option to set Origin to Center of Mass [Surface/Volume] but when object, eg. plane is modified 2x as +1 by relative offset by X, and by Y to create from textured plane something big, then center and Origin is always for the first plane as corned and hard to set it (by cursor) for new sized plane by modificator.
Object > Set origin > Origin to Center of object
3 Comments
How about a set origin node for geometry nodes?
* @zorro.weaver * it's availbale now? blender.stackexchange.com/questions/213915/geometry-nodes-align
I have problems with b >2.92 as 2.93b + 3.0a developer.blender.org/T88436