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  • Published 12 Apr 2022

More control over image textures and ways to use groups of images.

I've been downloading archviz assets originally created in 3DSMax lately. There is a common technique for tiled floors where every physical tile in the floor object uses a different image texture and different UV rotation (multiple of 90 degrees) and its UVs are scaled -1 in x or y or both randomly per face.

2022-04-06 23_07_52.png

example: blenderartists.org/t/is-there-a-better-way-to-randomize-multiple-images/1372394

The 2 ways I've found to achieve this in Blender are unnecessarily convoluted.

One way uses geometry nodes and a a different material/material slot for each image texture

youtube.com/watch

and another way uses repetitive copies of the same nodes over and over for each image texture in a single material

Requests

1 Every attribute of the image texture node needs to have a socket to make them more flexible and reusable.

2 There needs to be to a way to make lists of values, any kind of value, including image texture sources, that can then have a random value pulled out of the list easily and plugged into where it's needed.

100%

Development Status: Open

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thinsoldier
12 Apr 2022

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