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  • Published 27 Jul 2022

In-Between Target function for Shape Keys

It would greatly improve Blender's character rigging (and animation) capabilities if the Shape Keys tool is updated with an In-Between Target function (see existing example from Maya below).

Currently our best option is to work-around the missing function using New Shape From Mix supported by carefully ordered driver keys.

90%

Development Status: Open

Upvote 9 Downvote 1
garycarse
27 Jul 2022

6 Comments

Aslan3D

by the way there is a great Add-on that let you do the between shapes...

2
garycarse Author

Wow! Great tip, Asian3D - Thank you so much.

Aslan3D

it's a duplicate of this Idea

1
pxy-gnomes

Nice. I didn't know that one, when I've added this one Feature Request a few months ago:

blender.community/c/rightclickselect/mYE9/

The general idea is the same… but I use the idea of integrating (simultaneously) both features that already exist in Blender's Shape Keys (Relative & Absolute).

garycarse Author

Ah, thank you for letting me know, Asian3D - Sorry for the duplicate RCS!

garycarse Author

Thank you, pxy-gnomes for your reply on here and on BA (I'll reply to you more over there).