In-Between Target function for Shape Keys
It would greatly improve Blender's character rigging (and animation) capabilities if the Shape Keys tool is updated with an In-Between Target function (see existing example from Maya below).
Currently our best option is to work-around the missing function using New Shape From Mix supported by carefully ordered driver keys.
6 Comments
by the way there is a great Add-on that let you do the between shapes...
Wow! Great tip, Asian3D - Thank you so much.
it's a duplicate of this Idea
Nice. I didn't know that one, when I've added this one Feature Request a few months ago:
blender.community/c/rightclickselect/mYE9/
The general idea is the same… but I use the idea of integrating (simultaneously) both features that already exist in Blender's Shape Keys (Relative & Absolute).
Ah, thank you for letting me know, Asian3D - Sorry for the duplicate RCS!
Thank you, pxy-gnomes for your reply on here and on BA (I'll reply to you more over there).