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  • Published 23 May 2022

Object origin to world origin (0,0,0)

a function that sets an objects origin to world origin without moving the object.

the fastest way to do this currently is to set 3D cursor to zero and then set the objects origin to cursor.

alt G (clear transform) has the undesired effect of moving the object, we just want to change the objects origin.

50%

Development Status: Done

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zealotdkd
23 May 2022

1 Comment

Lauloque

Ctrl A → Apply location does exactly that.

5