Different modes for split 3D viewports
Would be nice if we can split the 3D Viewport and let one view on Edit Mode and the other on the Weight Mode, for example.
What do you think? Thank you.
Would be nice if we can split the 3D Viewport and let one view on Edit Mode and the other on the Weight Mode, for example.
What do you think? Thank you.
1 Comment
This could get really complicated to implement. For instance, weight painting depends on knowing what vertices are in the mesh and where they are. If you're changing geometry in Edit Mode, there has to be an update cycle to keep Weight Paint Mode in sync. Likewise for Edit Mode and Texture Paint Mode or---even scarier---Sculpt Mode.
I'm sure that there are ways to implement a feature like this, but as it currently stands, I think this would have a significantly negative impact on viewport performance.