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  • Published 19 Oct 2019

Blender should have Poke tool (new tool in the toolbar)

Maya has a "poke" tool, which creates a center vertex in each selected polygon. After creating a center vertex, it can be scaled outward/inward to create a pyramid. This is useful to create the knurling effect.

It would be nice to have this tool in Blender also.

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Development Status: Archived

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raindrops.fromsky
19 Oct 2019

2 Comments

zhixson.xbdi

Already exists. In face select mode, RMB > Poke faces

Then bring up the modify menu (expand the menu in the lower left or press F9 ) to adjust the "Poke Offset"

3
raindrops.fromsky Author

* @Zach Hixson * Thanks for pointing this out! Henceforth I will try F3 before requesting a feature. :)