Blender should have Poke tool (new tool in the toolbar)
Maya has a "poke" tool, which creates a center vertex in each selected polygon. After creating a center vertex, it can be scaled outward/inward to create a pyramid. This is useful to create the knurling effect.
It would be nice to have this tool in Blender also.
2 Comments
Already exists. In face select mode, RMB > Poke faces
Then bring up the modify menu (expand the menu in the lower left or press F9 ) to adjust the "Poke Offset"
* @Zach Hixson * Thanks for pointing this out! Henceforth I will try F3 before requesting a feature. :)