add support for physicaly based volumetric particles rendering to eeve and cycles in addition to particle density shader
it would at support for physicaly based volumetric particles rendering to eeve and cycles in addition to particle density shader. I have supplied the web based source code example which runs in opera and google chrome if you have gpu. it would be nice to port it for blender 2.8x series.
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original developer : hi@david.li
thanks.
agapi simon
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