World position render pass
As a VFX artist, I rely heavily on render passes. Blender does not currently provide a one-click solution to include a world position pass without anti-aliasing. Cryptomatte support in 2.8 is amazing, but we need WPP and eventually, EXR 2.0 (Deep data) support.
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Agree. This goes in hand with the whole AOV thing. Features that were planned on a roadmap for Cycles like two blender conferences ago but still haven't been implemented