"Slide Relax" as a modifier
I think that the Slide Relax (a sculpting tool) would be really useful as a modifier.
I think that it would come in handy when using the Remesh modifier since the results of that one aren't always the best when it comes to the topology. The shape of a Remeshed object looks fine but the topology usually isn't spread evenly if you have a complex shape.
2 Comments
Yes it is inbuilt in 3ds max, actually 3ds max is very good at handling modifier stacks. 3ds max also make retopology modifier which increase the horizon of non-destructive modelling.blender literally start crying if we add 5-6 modifiers in a stack but i think G-nodes will tackle this issue very well.
Why not offer wide option to use tools as modfiers?