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  • Published 20 Nov 2018

What happens when the intuitiveness of the software opens windows with absolutely new perspectives

Tsup, Observing the urgent development of software, including 3D software, it is worth noting that until quite recently commercial software (mostly of large size) was associated with effective, professional and dominant software on the market. This was mainly due to the funds invested, commercialization efforts, but also greater opportunities for companies to develop software to the knowledge ... and so on, and so on. I do not want to bore you all. The important thing is that the blender was obviously cool at first, then it was much nicer, and now it is simply the coolest. And that would be the title of the preamble. Of course, the idea will be, but to present it, I will start from the end. Undertaking the step of creating a much more intuitive software and I am talking here about v2.5 proved to be the most accurate step, that with the creation of an interface much more intuitive, the number of users significantly increased. The increase in interest was associated with a much more ambitious approach to the project itself by its creators. Today, at the beginning of the v2.8 project, the blender has become a much, much more intuitive project, and this means that in the near future, many people who previously considered the blender to be too difficult software to learn - stop so careful, support the project, even using it and spreading awareness about the prospects of open-source software. It is very important, therefore, that the blender will be fighting for those users who, when sitting down for the first time in this software, after fifteen minutes fully felt professionals and gave the impression that everything can be done in this software. I will emphasize once more - this will increase interest in the blender program in the world, translate into more support, a larger community, and much more mobilizes the team for innovation. Of course, the v2.8 version seems to be the step that will make this change. In a sense, if you can understand the will of professional users of the blender program to use the keyboard and keyboard shortcuts, the first-ever amateur can still consider that he would like to learn a blender by using it rather than from a tutorial. This should be the priority for version v2.8. It is possible and the blender has this potential today. The only thing that would do was to suggest a series of icons automatically that support each keyboard shortcut, and when you click this icon, the shortcut with the keyboard shortcut would flash for a moment, which can always replace this shortcut. If you want it, you could switch it off, but one icon on the main panel would be enough to develop into a number of icons. This one. Blender should simply give the opportunity to learn the blender itself without tutorials, and by learning the software itself. Tutorials would still exist and would be much more popular because they would not show the same things repeatedly repeated on many channels, but anyone finding themselves in this software would share their insights and own ways of dealing with the development of something unique and unique. Everyone has a limited time, and if masses of amateurs recognize that they can do miracles alone (without the help of science), they would be hungry for knowledge from people who have reached a similar level, but in a different way. What the blender program lacks in this matter today is allowing the blender to be operated only from the mouse, with the option of keyboard shortcuts for professionals. The second issue (I mean three issues regarding intuitiveness) is the size of various elements on the user interface. This has improved significantly, and I always give the LibreOffice project in comparison to OpenOffice as a model. The size of what we see on the screen is not meaningless at all. If someone wears glasses, after a dozen or so minutes of hard work will be forced to bring their eyes dangerously closer to the computer. The same applies to people with healthy eyes and taking care of eyesight does not mean only concern for the user, but the lack of this concern will translate into less interest in the project itself. There is one rule about the size - almost everything that is on the user interface should be in the size of the "upper limit of the average", i.e. usually looking at any element on the screen, it should be a bit "bumpy". This rule makes no sense if we think that all elements should be slightly enlarged. This rule means that the error is to average everything that is on the screen (regardless of the fact that such "averaging" seems nice to us). Averaging the standards usually means their erosion, and therefore always to the average, to some harmonics and synergy of what is on the screen, we should add some correction and this is the meaning of the "upper limit of the average". Sometimes things that are, as it seems to us the right size - we should slightly diminish, and sometimes slightly enlarge. The third element is equally important. Not only for the mechanism of popularity I am describing, but above all also for the sake of eyes. Working in a blender, for people who want to do something super cool and promising in this program is associated with at least a few hours of work a day. Looking at the gray screen all the time compels the user to make too many unnecessary breaks, because in this case the subconscious is cruel. Man is not an amoeba and can not hang on something monothematic for too long. However, if the eyes are tired, the mind resists, and the user, knowing that anyway - must finish the project ... please add the rest. Blender is today mainly a gray standard interface and several breaking colors. Yes, preferences are different and everyone should have the right to choose, but a gesture in the right direction would be to make the basic interface in these colors: white yellow green red blue black Gray creamy burgundy (of course, still keeping in mind the "upper boundary of the medium" - these would not be basic colors, but would have the artistic touch and character typical of a blender - they would be slightly changed colors).

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Development Status: Open

Upvote 3 Downvote 1
aspagnito
20 Nov 2018

6 Comments

luisocherubini

Thanks! I was running out of alternatives for Lorem Ipsum.

3
aspagnito Author

@luisocherubini: Matrix loves eggheads who drive a wheel so quickly that they can not even spill out of the wheelbarrow ... The problem is that they do not have time to load this wheelbarrow. Sad, cruel, brutal and boring. Unfortunately, real.

jason

It's extremely difficult to determine what your specific proposal is here. What's the specific thing that you're suggesting to be added to Blender?

3dcinetv

Totally backing up new pop open windows for Blender. and staying windows focused, of course. Not dessapearing behind the Blender´s UI main window app.

Lauloque

Pavé César ! Ceux qui ne lisent pas te saluent !

aspagnito Author

@-L0Lock-: Aussi loin que cela, César va apprendre à manger avec une fourchette! Niestety francuskiego nie znam, więc przetłumaczyłem u wujka okularnika.