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  • Published 29 Oct 2017

Animating Camera Switch

There's one thing that never made much sense to me: we can keyframe almost EVERYTHING for animations, but the active camera has to be switched by a rather weird approach instead of just going to the scene tab and keyframe the camera property.

So why can't it be made possible to additionally keyframe that on top of the current way by adding a marker in the timeline and linking a camera to it.

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Development Status: Open

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bloodyrain2k
29 Oct 2017

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